Deploying and distributing an application.
February 20, 2021 12:12PM
Hi,

I have 2 questions about this. It is probably easy to solve, but I cannot resolve it.
1. I have the “Generate the 32-bit Windows executable” and then
2. Create set-up procedure performed.
The following files / folders are formed:
- INSTALL folder
- Zip INSTALL and
- Application INSTALL

Are the 3 folders / files above that I have to distribute to my customer?
I installed this on a Virtual Machine (Hyper-V) and ran the INSTALL.exe there. Until here, everything is ok.

My questions :
1. When I run the icon placed on the Desktop, I get the message “Application launched for the first time. The required elements will be downloaded (WINDEV framework). When I press OK, the following message appears “Unable to find wd250vm.dll. Check whether DLLs used to operate the executable can be accessed by PATH. I press OK and the process stops.
2. When I modify the original program and then redistribute it, how do I avoid overwriting the fic, ndx and mmo files at my client?

I have already invested a lot of time in this case, but I cannot find a solution to my questions.

Thanks in advance.

regards

Michel
Argus
Re: Deploying and distributing an application.
February 20, 2021 01:33PM
>
> Are the 3 folders / files above that I have to
> distribute to my customer?

You can, but that's not very practical... I prefer to choose the option to create a self extractible executable... all that you list above is therefore in ONE file easy to download. It's an option during the install creation.


> I installed this on a Virtual Machine (Hyper-V)
> and ran the INSTALL.exe there. Until here,
> everything is ok.
>
> My questions :
> 1. When I run the icon placed on the Desktop, I
> get the message “Application launched for the
> first time. The required elements will be
> downloaded (WINDEV framework). When I press OK,

That's because you CHOSE NOT to include the framework in your install, which I think is a mistake. It's again much easier to have everything needed IN the install.


> 2. When I modify the original program and then
> redistribute it, how do I avoid overwriting the
> fic, ndx and mmo files at my client?


Personally, I do NOT include ANY direct data files in the installer. Instead, -IF- I need FILLED (empty files can be created when first used) data files to start with, which is quite rare, I choose one of the following options:
- Include a ZIP files with everything I need in the installer... Check if ifrst run (flag in ini file, by example, or DB files are empty), and if it's the case, extract the zip content.

-OR-
- Check if first run, and if it's the case DOWNLOAD what is needed from the web. I prefer that solution as it allows me to improve the content of the files without having to create a new installer.
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